![]() Some tweaking was also done to the line art to match this new rendering style as well. So now, a particular color will go through about 4 shades when going to light to dark. Udon’s suggestion was to take the tones down to about 4. We decided to stick it out and go with that route and unfortunately, it didn’t work out too well. This, as some fans actually pointed out, is extremely hard to do. In the original style, we were going using at least 6-8 tones to go from the darkest to the lightest values of a particular color. First, they identified that all of us (Capcom and Udon) were aiming way too high with our render style. ![]() "So, we turned to Udon to help solve this problem. Shading quality was most definitely lowered Totally - they lowered quality to get under the bar >_<</p>
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