Stealth is a perfectly viable tactic in many of the missions, but there's no real incentive (beyond Steam achievements) to hug shadows and trust cold steel. I'm going to attempt to clear this next section of the Norwegian heavy water plant with a super-discreet Welrod pistol, a knife, and a pocketful of pebbles. Time to give my faithful MP 40/Kar98K combo a rest. On normal difficulty I'm perishing pretty regularly, but I miss the sense of vulnerability that comes from moving around with a tiny slither of life left. #3103. I'd like to have seen regenerating health as an option rather than a standard feature. Strong notes of the original Call of Duty and the original Medal of Honor, plus zesty hints of Sniper Elite and Return to Castle Wolfenstein. That local connection probably explains the unusually sensitive storytelling and excellent voice performances in the Polish chapters. City Interactive is staffed by Varsovians. A WW2 FPS campaign that devotes half its missions to the 1944 Warsaw Uprising and studiously ignores historical honey-pots like Normandy, Arnhem, and Stalingrad? How bally refreshing. Player-protagonist Robert Hawkins has the personality of a sandbag, but better a bland hero than an irritating one. I'm not sure I should be feeling quite this gleeful. #2038. I've just hacked a man to death with his own entrenching tool. During the 11 hours I've spent with this CryEngined WW2 shooter so far, I've had 4671 separate thoughts.
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